We have always striven to create experiences we would love living and playing. We often find inspiration in ordinary situations, in our day-by-day mutual sharing of fun, and so our developments tend to become deeply coated with our personalities and the nature of our relations. Hence, every game we create is extraordinarily personal, and the acute differences between all of them can only be explained by this adaptive and mutable creative environment.
BitBattle is a simple retro-styled, multi-themed, fast-paced arcade game. The development began during the summer of 2012, after the urban riots in Spain and other countries inspired the original idea.
Zombies, Knights, Aliens and other teams soon joined this Battle, bringing color, originality and general pandemonium to the scene. The game was initially planned to be finished in just a couple of days, but the natural growth and development of the project postponed this estimation until its final release, at the beginning of Summer 2013.
Pillage Rush is a short prototype game created for the 28th edition of Ludum Dare jam. Conceived as an interesting take on the selected theme (“You only get one”), Pillage Rush is a frenetic and refreshing experience, with an important message conceited under its pixels.
You can play it here.